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Currently Browsing: Results for Tag "writing"

Creative Bullshit: Never Be

Creative Bullshit: Never Be Hell sometimes I wonder if I am even good I have tried so much, made so many attempts, to be a good writer But I can feel that possibility slipping away My time in the spot light it over I can’t say I didn’t try But I wasn’t trying hard enough And, as my star fades, I don’t know what is worse Knowing your time is up Or knowing you still have so much more to say Some much you want people to hear But no one to tell It’s like I am trapped in a swirling whirlpool Trying desperately to grab onto something before I am pulled into obscurity It would be so easy to become bitter So easy to get angry at everyone around me, to blame them for all of my failings Because it isn’t anyone else fault That I am not good enough to be a good writer, a great writer I just don’t have what it takes to draw them in And what it takes to keep them watching I’m just a guy who stumbled into a modicum of success And now is going to lose it because I don’t have the ability to keep it I’m nothing but a washed up hack Who will never be a great writer

Richard Cobbet on RPG Writing

Richard Cobbet on RPG Writing Richard Cobbett of Rock, Paper, Shotgun, known for his RPG Scrollbars column, worked on writing The Long Journey Home, an RPG with roguelike elements, for Deadalic Studio West.Now, he uses his insights into video game writing to talk shop.

Court settles debate that’s divided grammar nerds for decades

Court settles debate that’s divided grammar nerds for decades Ah, the Oxford comma.So what does this have to do with a bunch of workers trying to get overtime pay?

Horizon Zero Dawn's Lead Writer Says They Spent 'Hundreds' Of Hours Rewriting The Story

Horizon Zero Dawn's Lead Writer Says They Spent 'Hundreds' Of Hours Rewriting The Story According to game director Mathijs de Jonge, the idea for Horizon began as a pitch from Guerilla Games’ studio art Director, Jan-Bart.Getting something plausible yet exciting took hundreds of hours, Gonzalez told Kotaku, as Guerilla Games imagined and re-imagined “every detail before even one word of dialogue was written.

Mass Effect: Andromeda's Best Writing Is In Its Emails

Mass Effect: Andromeda's Best Writing Is In Its Emails In Mass Effect: Andromeda, I met new aliens, terraformed entire planets, and had a blast shooting down enemy Kett.In real life, so much of our communication ends up being written (texting, Tweeting, commenting, Slacking, email), that it changes the way we understand each other.