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Currently Browsing: Results for Tag "split"

Here Are the 10 Teams You'll Be Watching In NALCS

With NALCS starting back up tomorrow, it's time to take stock of the teams heading into the Summer Split.Which is saying something given the 2016 Summer Split may be one of the most competitive yet.

Why Team EnVyUs Can't Be Counted Out

Why Team EnVyUs Can't Be Counted Out There’s one team that has escaped most fans’ notice, falling into a comfortable mid-tier team identity.It’s important to understand the brief history of EnVyUs in League before we move onto the playoffs analysis.

Risen From the Ashes: P1's Team Development

Risen From the Ashes: P1's Team Development While one team was built out of experienced players like Seraph and Ninja, P1 was lucky to scrounge together anything at all, with Mash being the most prolific player on the squad.However, Phoenix1 also featured highly-touted top lane talent, Zig, and the infamous Inori, who has been known to have attitude issues in the past.

The Haves and Have-Nots of NA League of Legends

The Haves and Have-Nots of NA League of Legends That perception was further cemented by TSM's lopsided victory in their final Match of the Week meeting over the weekend.It strengthens a team's resolve, and forces them to confront their weaknesses.

Stixxay on CLG, Kalista and the Future

Stixxay on CLG, Kalista and the Future Trevor "Stixxay" Hayes spoke with Red Bull eSports after their match to discuss the series, including the ADC picks, Huhi’s massive performance and how CLG handles burnout and coaching.[If] TSM wins tomorrow [and they did] we're gonna qualify for Worlds — we're gonna be boot camping in Korea.

Happy Dungeons - Better with a Partner - XB1 Preview | Chalgyr's Game Room

Happy Dungeons - Better with a Partner - XB1 Preview | Chalgyr's Game Room So far everything works very well though there are a few things that may want to be looked into especially if playing locally.Some stages are multi-sectioned and while the intersection loading screen could make sense in order to secure an online group’s connection to one another, in a local one it just felt like it wasted time as the system validated each player one after the other when they were already ready to go being on the same system.