search slide
search slide
pages bottom
Currently Browsing: Results for Tag "glitch"

Speedrunner Reprograms a Super Mario Game to Beat Itself

Speedrunner Reprograms a Super Mario Game to Beat Itself Pixel-perfect inputs can be used to trigger memory events, usually for the purpose of beating games in fractions of the time it would ordinarily take.A similar exploit exists in the classic Mario Game Boy game 6 Golden Coins, but it exists in a physical, semi-playable form.