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Currently Browsing: Results for Tag "financial"

Warner Bros. sees full-year game sales dip

Warner Bros. sees full-year game sales dip Time Warner reported results for the fiscal year ended December 31 today, revealing a down year for its Warner Bros.The company said video game revenues sagged for the year, and attributed the drop to difficult comparisons against an unusually strong 2015 lineup anchored by blockbusters like Mortal Kombat X and Batman: Arkham Knight.

Watch Dogs 2 launch "not as dynamic as expected"

Watch Dogs 2 launch "not as dynamic as expected" For the third fiscal quarter, Ubisoft sales were down 6% year-over-year to €529.61 billion ($1.

Activision stumbles offset by booming Blizzard business

Activision stumbles offset by booming Blizzard business For the full year, Activision Blizzard posted a company record $6.66 billion for Activision Blizzard and $1.

Nexon's profits tumble on Gloops impairment

Nexon's profits tumble on Gloops impairment For the year ended December 31 2016, Nexon's revenue fell 4% year-on-year to �‎183.However, the company's financial performance was negatively affected by an impairment charge related to Gloops, the Japanese company it acquired for almost $470 million in 2012.

Glu's 2016 revenues just surpass $200m

Glu's 2016 revenues just surpass $200m Total bookings shows less decline, down from $242.8m for the last three months of 2016�-�just $100,000 short of what the company achieved in the same period last year.

Leslie Benzies leads 'significant six figure investment' in audio firm Krotos

Leslie Benzies leads 'significant six figure investment' in audio firm Krotos The Edinburgh-based company which operates the Dehumaniser voice processor for creating monster sounds, has obtained the investment from video game pioneer Leslie Benzies and Old College Capital (the investment arm of the University of Edinburgh).The audio firm says it already has deals with Disney and Warner Bros, and this investment will allow it to double its headcount to 20 and increase its suite of Pro Audio tools.

NetEase game revenue topped $4 billion in 2016

NetEase game revenue topped $4 billion in 2016 7 billion, an increase of 73% year-on-year.The Chinese company's online games portfolio was the most valuable part of the business, then, with an average of more than 60% of revenue coming from mobile products each quarter.

Supercell revenues flat, but profits up to €917m as Royale soars

Supercell revenues flat, but profits up to €917m as Royale soars Supercell has reported record profits for FY2016, posting €917 million in profit before interest, tax, depreciation and amortisation - up from €848 million in 2015.Paananen also noted that the company's newest flagship title, Clash Royale, had performed admirably.

Dead by Daylight boosts Starbreeze revenue

Dead by Daylight boosts Starbreeze revenue Behaviour Interactive's asymmetrical horror title launched for PC in June last year, with Starbreeze as its publisher.6 million to the company's Q4 revenue - according to Starbreeze, that's a larger amount than its launch quarter.

Apocalypse Now dev raises target after Kickstarter failure

Apocalypse Now dev raises target after Kickstarter failure Some creators simply do not accept failure, and it appears games developer Erebus is one of them.After it failed to reach its crowdfunding goal for an Apocalypse Now video game, it has increased its target sixfold and switched to receiving pledges directly.

900,000 investment enables US expansion for Dimensional Imaging

900,000 investment enables US expansion for Dimensional Imaging The funds were awarded by VC firm Percipient Capital as well as existing shareholders and will enable to performance capture company to grow its operations.Facial animation is particularly difficult to do well and in recent years developers have made increasing use of facial motion capture and full performance capture.

Pillars of Eternity 2 becomes the most backed game on Fig

Pillars of Eternity 2 becomes the most backed game on Fig RPG specialists Obsidian has generated over $3m on crowdfunding platform Fig with over two days remaining.Its the latest high-profile crowdfunding game to generate significant sums on Fig.

Creative England awards 150,000 to Leeds studios

Creative England awards 150,000 to Leeds studios It told people at Creative England: Live that �150,000 worth of grants have been allocated already to developers and digital companies based in Leeds, UK.It is part of the firm's three-year Gamelab Leeds initiative, which is a development fund designed to get new projects off the ground.

The Podcast: When crowdfunding fails

The  Podcast: When crowdfunding fails The latest episode of The GamesIndustry.biz Podcast is available now, and takes a long, hard look at a business model that continues to make or break new video game ventures.

Virtuos acquires Black Shamrock

Virtuos acquires Black Shamrock Virtuos accelerated its Western expansion today, announcing the acquisition of Dublin-based Black Shamrock Studios."We are delighted to welcome the entire team at Black Shamrock Studios into our growing global organization," Virtuos CEO Gilles Langourieux said.

Samsung debuts new measures to stay out of any other bribery scandals

Samsung debuts new measures to stay out of any other bribery scandals Following a very messy political scandal, Samsung is hoping to clean things up a bit.On Friday, the South Korean company announced a number of new measures that seek to “bring greater transparency and accountability in managing financial donations and monetary support for corporate social responsibility (CSR)-related activities and funds.