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Currently Browsing: Results for Tag "eternity"

Pillars of Eternity Game Director Commentary Livestream #2

Pillars of Eternity Game Director Commentary Livestream #2 The second planned Obsidian developer commentary stream for Pillars of Eternity was broadcasted yesterday and a recording is now available.During the stream, Obsidian design director Josh Sawyer answered yet again to a number of fan inquiries about a possible sequel's performance, story and system design.

Pillars of Eternity Game Director Commentary Livestream #3

Pillars of Eternity Game Director Commentary Livestream #3 Obsidian Entertainment design director Josh Sawyer and community manager Aarik Dorobiala have returned for a third Pillars of Eternity commentary livestream, during which they play further into the game and its expansions, all while talking at length about some of the design decisions that went into character design, game difficulty, NPC interaction, combat density, and much more.It's too late to submit questions on the Twitch chat, but you can check out the end result below:

Pillars of Eternity Game Director Commentary Livestream #4

Pillars of Eternity Game Director Commentary Livestream #4 Josh Sawyer and Aarik Dorobiala return in the fourth installment of their Pillars of Eternity director's commentary livestreams.The YouTube mirror of the stream is now available for those who missed the event live, or has problems with Twitch VODs.

Pillars of Eternity II: Deadfire Update #13, ,671,215 and Counting

Pillars of Eternity II: Deadfire Update #13, ,671,215 and Counting Just as promised in the last update, Obsidian Entertainment has treated us to a new update for Pillars of Eternity II: Deadfire today (Valentine's Day), with this entry introducing us to two new companions and sharing details about their plans for companion relationships at the $3 million stretch goal.The latter is reinforced by a video from rose-wielding Josh Sawyer, too: On to the companions, Maia and Serafen:

Pillars of Eternity II: Deadfire Update #14, ,821,847 and Counting

Pillars of Eternity II: Deadfire Update #14, ,821,847 and Counting With a jump of about $150,000 in funding since the last update for the Pillars of Eternity II: Deadfire crowdfunding campaign, we head into the 14th installment for an introduction to the massive city of Neketaka, details on a new $3.25 million stretch goal that'll bring us "sidekicks", the revealing of a new Ultimate Digital Edition reward tier, and more.

Pillars of Eternity II: Deadfire Update #15, ,056,636 and Counting

Pillars of Eternity II: Deadfire Update #15, ,056,636 and Counting With 3 days left in Pillars of Eternity II: Deadfire's crowdfunding campaign, a $3 million milestone has been reached.The accompanying update teases some big cool announcement without going into details, building up some intrigue for the final funding surge.

Pillars of Eternity II: Deadfire Update #17, ,794,904 and Counting

Pillars of Eternity II: Deadfire Update #17, ,794,904 and Counting There has been a surge of funding interest as we cross into the final 24 hours of the Fig campaign for Pillars of Eternity II: Deadfire, and to drum up even further interest, there's to take in.Hit it up for some concept art for constructs, more information about Ydwin, details on a new $4.

Pillars of Eternity II: Deadfire Update #19, Successfully Funded at ,407,598

Pillars of Eternity II: Deadfire Update #19, Successfully Funded at ,407,598 Obsidian's Pillars of Eternity II: Deadfire campaign with a total funding amount of $4,407,598, but before everything was finalized, the team slapped together that confirms we'll be getting an intelligent soulbound weapon, unveils a new "Hunt Sea Monsters and Go Fishing" stretch goal, and more.First, a thank you video from Adam Brennecke that includes some pre-alpha footage: And then a taste of what this new stretch goal is all about:

GB Feature: Pillars of Eternity II: Deadfire Interview

GB Feature: Pillars of Eternity II: Deadfire Interview While Pillars of Eternity II: Deadfire is now and moving on toward more stretch goals following its Fig campaign, I was able to sit down with Obsidian Entertainment CEO Feargus Urquhart earlier this month and about the business side of crowdfunding, the RPG sequel's design goals, their forthcoming Pillars of Eternity tabletop RPG, the "super secret" project being worked on by Tim Cain and Leonard Boyarsky, and much more.There's a lot to take in across all seven pages of the Q&A, but I'll start you off with a couple of choice quotes:

Pillars of Eternity II: Deadfire Update #21

Pillars of Eternity II: Deadfire Update #21 Hot on the heels of from yesterday, the team at Obsidian has already put together for their Pillars of Eternity II: Deadfire campaign, in which they reveal that the $4.5 million "ship crew" stretch goal has been attained while we continue to race toward the $4.

Pillars of Eternity II: Deadfire Update #23, All About Naga

Pillars of Eternity II: Deadfire Update #23, All About Naga The newest Fig update for Pillars of Eternity II: Deadfire informs us that thanks to the Slacker Backer funding, the project is now close to its $4.75 million goal that will add fishing and sea monsters to the game.

Pillars of Eternity II: Deadfire Update #24: State of the Project and Backer Portal

Pillars of Eternity II: Deadfire Update #24: State of the Project and Backer Portal There's on the Pillars of Eternity II: Deadfire Fig campaign to read through, in which we learn that the project is hovering right around $4.6 million in funding, find out that the team has recently hit a new pre-alpha milestone, and get to take in a summary of where the project stands on multiple development fronts.