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Currently Browsing: Results for Tag "development"

“The one field in games that hasn't really been innovated upon is publishing”

“The one field in games that hasn't really been innovated upon is publishing” Another week, another games publisher that wants to 'redefine what publishing means'.Yet Antonsson says the key difference is in how the firm goes about its business.

Square Enix opens Tokyo studio for new RPG

Square Enix opens Tokyo studio for new RPG The release states that the new company "builds on Square Enix's vision to create new intellectual properties alongside existing Square Enix studios".The developer is being led by Hideo Baba, who has spent 18 years in video games and is most famous for his work on the Bandai Namco Tales of franchise.

Creative England awards 150,000 to Leeds studios

Creative England awards 150,000 to Leeds studios It told people at Creative England: Live that �150,000 worth of grants have been allocated already to developers and digital companies based in Leeds, UK.It is part of the firm's three-year Gamelab Leeds initiative, which is a development fund designed to get new projects off the ground.

Bob Ross Bullet Hell

Bob Ross Bullet Hell biz, the developer recalled the prototype that led to his bullet hell first-person shooter, Tower of Guns.A friend gave me feedback and he was like, 'This is OK, but I had a lot of fun dancing in and out of those bullets!

Blizzard: There is still room for inclusivity in the industry

Blizzard: There is still room for inclusivity in the industry With realistic games (Call of Duty, Battlefield) and post-apocalyptic titles (The Last of Us, Fallout 4) there wasn't much room, Blizzard felt.The goal was "a future worth fighting for," Kaplan said.

Worldbuilding on a budget

Worldbuilding on a budget Worldbuilding isn't just for AAA teams with the resources and staffing to create open-world blockbusters.In a panel discussion at the DICE Summit today, three successful indie developers--D-Pad Studio's Simon Stafsnes Andersen (Owlboy), Campo Santo's Sean Vanaman (Firewatch), and Vlambeer's Rami Ismail (Nuclear Throne)--discussed their approaches to worldbuilding on a budget.

Swedish studio Gaming Corps secures 91m krona ahead of acquisitions

Swedish studio Gaming Corps secures 91m krona ahead of acquisitions The investment group will pour up to 91m Swedish krona into the developer over the next three years.The money comes from GEM's Global Yield Fund, and enables Gaming Corps to pursue a new strategy that centres around purchasing other studios.

The Podcast: When crowdfunding fails

The  Podcast: When crowdfunding fails The latest episode of The GamesIndustry.biz Podcast is available now, and takes a long, hard look at a business model that continues to make or break new video game ventures.

IO Interactive names new studio head

IO Interactive names new studio head He replaces former studio head Hannes Seifert, who left IO Interactive and parent Square Enix for a new project closer to his home in Austria.Serving as studio production director, Abrak was instrumental in the episode release of Agent 47's newest adventures last year and hopes to build on the studio's success following the acclaim its experimental new Hitman received.

Silicon Studio releasing Xenko Engine

Silicon Studio releasing Xenko Engine The engine will be on display at GDC 2017 in Silicon Studio's booth #624, and available for purchase April 2017.While the engine is accessible to users of all skill levels, it is created by developers for developers.

Testology launches QA Academy to fix "high-quality tester shortage"

Testology launches QA Academy to fix "high-quality tester shortage" The academy's qualification has been accredited by the UK's national awarding organisation AIM Awards, and premises have been set up in Hampshire.Our aim is to standardise the QA industry so that anyone who wants to be a games tester has to have this qualification.

"Mine asteroids, build space stations. This is the purpose of life"

"Mine asteroids, build space stations. This is the purpose of life" In the game's new, friendlier tutorial, the very first thing the player sees is a destroyed Titan class vessel.we thought when we first introduced them in 2008, we were just like, 'Okay, maybe nobody will build one.

Klang, Spilt Milk in first wave of Improbable's Innovation Program

Klang, Spilt Milk in first wave of Improbable's Innovation Program The Innovation Program was announced in December last year, with Improbable stating its interest in what smaller dev teams might accomplish using its world-building technology.This is clear from the first round of selected partners, which were announced at GDC today.

"Everything I said was wrong"

"Everything I said was wrong" A quarter of developers acknowledged that fact today with a panel discussion at the Game Developers Conference titled, "Everything I Said Was Wrong: Why Indie Is Different Now.It was one of those things where developers see a beautiful future in their head, Cook said, but then reality and capitalism happens.

Where to watch Unity's GDC 2017 keynote livestream

Where to watch Unity's GDC 2017 keynote livestream Head to the company's GDC landing page to watch the stream for yourselves.Naturally, the firm's announcements have been kept closely under wraps but Unity promises it will be "talking about what's coming for the business of games and digital entertainment including developments in VR, AR and MR".

Ark: Survival Evolved program will pay 15 modders $4k a month

Ark: Survival Evolved program will pay 15 modders $4k a month Studio Wildcard will introduce a new initiative for the Ark: Survival Evolved community, paying the 15 best modders $4,000 a month to create content for the game.The initiative will be officially unveiled this week, but Studio Wildcard's co-creative director Jeremy Stieglitz has given PC Gamer some advance details.