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Currently Browsing: Results for Tag "development"

"We fart rainbows. Who needs cash?"

"We fart rainbows. Who needs cash?" How much VR equipment have you broken?I would like more violence, but Jakob says no.

Sweeney: “The future of the games industry? Make everyone a creator”

Sweeney: “The future of the games industry? Make everyone a creator” I think that's the future of the industry: make everyone a creator.That said, given the way discoveries made during such collaborations ultimately benefit games developers, the firm is keen to explore new partnerships.

"If you use the same tools as everyone else it's way harder to stand out"

"If you use the same tools as everyone else it's way harder to stand out" Finding solutions to those challenges is another matter, though, and the Finnish startup 3rd Eye Studios is building its business on doing just that.If you use the same tools as everyone else it's way harder to stand out.

Development by expo: How Ghost Town built Overcooked

Development by expo: How Ghost Town built Overcooked Just minutes before walking through the door of Ghost Town's office, I had been to see Jagex.Ghost Town's office is a spare room in a terraced house on the outskirts of Cambridge.

David Braben named VP of charity SpecialEffect

David Braben named VP of charity SpecialEffect The charity, which specialises in enabling disabled children to play video games, revealed the appointment via its Facebook page, praising the previous collaborations between its own team and Braben's studio, Frontier Developments.The community management team behind Elite Dangerous has already "embraced SpecialEffect.

Finnish games market growth slows dramatically

Finnish games market growth slows dramatically The expansion of the Finnish games industry, which has been a haven for start-up studios over the past few years, has begun to slow down.The nation's games association Neogames has released a new report that shows year-on-year growth in turnover has dropped from 33% between 2014 to 2015 down to 4% between 2015 and 2016, Pocket Gamer reports.

Podcast: Death threats, Brexit and football, with Miles Jacobson

Podcast: Death threats, Brexit and football, with Miles Jacobson The latest episode of The GamesIndustry.You can listen to the latest episode below, subscribe to our RSS feed, or download the file directly here.

Ubisoft opens two new studios

Ubisoft opens two new studios As might be expected given the publisher's strategy of using multiple studios around the world on its blockbuster releases, the newly-opened branches will "assist in developing new AAA games for some of Ubisoft's biggest franchises".Their creation brings the company's total number of French studios to five, and three in Germany.

Yooka-Laylee: The backers' view

Yooka-Laylee: The backers' view Then, in March, the Playtonic team - including studio head Gavin Price, artist Steve Mayles and programmer Chris Sutherland - took to the stage at EGX Rezzed to reveal Project Ukulele.It was a positive gesture that was followed by Rare's community team congratulating the studio on Yooka-Laylee's launch.

Patrice Desilets' Ancestors is no longer episodic

Patrice Desilets' Ancestors is no longer episodic The elusive Ancestors, the debut project from Patrice Desilets' Panache Digital Games, has gone through some significant changes in the past year.We're made out of the jungle, that's why we're scared of everything.

Starbreeze wants publishing partners to take the lead on single-player

Starbreeze wants publishing partners to take the lead on single-player At Overkill, Listo said, the focus is always on playability and, more pertinently, replayability.The capacity to build that kind of relationship with its audience is something that the widely acclaimed Brothers: A Tale of Two Sons lacked, Listo said.

Shopify enables devs to sell physical merchandise in-game

Shopify enables devs to sell physical merchandise in-game Shopify, a e-commerce specialist that helps companies create digital storefronts, has released a new tool that will help developers sell real-world goods through their video games.Venturebeat reports the firm's Custom Storefront dev kit enables games studios to create in-game stores that can be used to sell merchandise, such as T-shirts.

Riccitiello: “There's always blood and sweat. We'd like to make the tears go away”

Riccitiello: “There's always blood and sweat. We'd like to make the tears go away” It puts both the programmer and the artist in an awkward position, and it's a pretty sucky process - particularly if you're an artist.We want to ship things that make games developers more successful.

Bleszinski: “AAA is a nearly unsustainable model”

Bleszinski: “AAA is a nearly unsustainable model” He brought up a slide depicting best-sellers such as Uncharted 4 and the Call of Duty games, stressing that these are "great games" but cost hundreds of thousands of dollars to produce and market.Gamers are picky, they're smart.

Over 500 [email protected] games released

Over 500 ID@Xbox games released Microsoft has revealed some new milestones achieved by its [email protected] program, which is designed to help independent developers release their titles on Xbox and Windows devices.The firm has announced that more than 500 games have been released through [email protected] since it was first announced just over four years ago.

The third age of Jagex

The third age of Jagex Then the second age, which witnessed the arrival of the venture capitalists and the company's ambitious and expensive efforts to find their next major game.Towards the end of that second age, the VCs were like: 'Okay, we need to sell, we want to get out'.

"There are so many amazing stories out there that don't end in success"

"There are so many amazing stories out there that don't end in success" Aspiring indie developers can easily learn about success, but what about its necessary opposite: failure?Most provocative of all, though, was a question on the dominance of "middle-class" voices in conferences and in the media.