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Currently Browsing: Results for Tag "development"

Grimoire: Heralds of the Winged Exemplar Greenlit, Release Date Announced

Grimoire: Heralds of the Winged Exemplar Greenlit, Release Date Announced Grimoire: Heralds of the Winged Exemplar, an RPG more than 20 years in development is heading towards a final release.According to a pair of official announcements, the game went through the Steam Greenlight process and is looking at May 29, 2017, for its release date.

DICE veterans form Fall Damage

DICE veterans form Fall Damage Four veterans of DICE, including one of the studio's co-founders, have launched a new venture in Stockholm: Fall Damage.Markus Nystr�m is joined by Anders Gyllenberg, Mikael Kalms and Dan Vaderlind from DICE and chairwoman Maria Tj�rnlund, who was previously the CEO of Swedish trade body Swedish Games Industry.

New school marketing for old school games

New school marketing for old school games In its six years of existence, Montreal-based Tribute Games has released five games, the most recent being this month's roguelike platformer Flinthook.But the accelerating number of releases made that approach unsustainable, so Steam changed the key module from "New Release" to "Popular New Releases," which Major said changed the way the studio launches games.

Create and publish your own apps with the $15 Android development bundle

Create and publish your own apps with the $15 Android development bundle By the end, you’ll be fully equipped for professional Android app development and ready to start applying for junior coding jobs.How to Make a Freaking Android App The third lesson consists of 6.

Warhammer 40,000: Inquisitor - Martyr Development Roadmap

Warhammer 40,000: Inquisitor - Martyr Development Roadmap There's on the official Neocore Games website that brings us up to speed on the development of their next action RPG, Warhammer 40,000: Inquisitor - Martyr.In short, they'll soon be debuting a large content patch to the beta version of the game that will rework a number of mechanics and the Assassin class:

The Development of Times of Lore and Bad Blood

The Development of Times of Lore and Bad Blood While on The Digital Antiquarian is really meant to cover some Wing Commander development history, it features a handful of paragraphs on two of ORIGIN's lesser known RPG-lite titles: Times of Lore and Bad Blood.Granted, both titles were only moderately infused with RPG elements and didn't make much of a splash at the time, but it's still interesting to hear more about their place in the company's history:

Julian Gollop's Phoenix Point funded within a week

Julian Gollop's Phoenix Point funded within a week The latest project from experienced developer Julian Gollop has smashed its crowdfunding target in less than seven days.The Fig campaign for Phoenix Point stated an initial goal of $500,000, and just under 7,000 backers have driven the total raised above that within the first week.

Wavedash Games secures $6m in Series A funding

Wavedash Games secures $6m in Series A funding A studio founded by former Riot, EA and Blizzard developers has completed a crucial round of funding to the tune of $6m.The investment was led by March Capital Partners, with six other venture capital firms also contributing.

Remedy prepares for a future with more games and more control

Remedy prepares for a future with more games and more control biz, Virtala said that the Finnish company intends to safeguard its hard-earned creative identity while releasing more games, on more platforms, and with greater control over the future of each new product.The deal with 505 Games, announced earlier this week, will bring in €7.

Gang Beasts dev: Parity clause means we can't commit to Xbox One release

Gang Beasts dev: Parity clause means we can't commit to Xbox One release The parity stipulates that indies are only able to release games on Xbox One if it's simultaneous with versions for other platforms, is exclusive (even temporarily) for Xbox One, or comes with exclusive content to ensure the Xbox One SKU stands out from others released before it.biz at EGX Rezzed, the studio's co-founder James Brown says he and his two brothers hope to bring cartoony physics-based brawler Gang Beasts to as many platforms as possible.

Xsolla Capital to fund Unreal Engine 4 projects

Xsolla Capital to fund Unreal Engine 4 projects Xsolla Capital and Epic's mutual goal is to foster success for independent developers who want to self-publish their visionary games.Under the terms of the collaboration, Xsolla Capital will support UE4 developers with financial and marketing resources for the development of their projects in addition to covering the costs of custom Unreal Engine licensing, which reduces royalties and provides direct technical support via the Unreal Developer Network (UDN).

eSports investments need a 10-year view - Hi-Rez

eSports investments need a 10-year view - Hi-Rez So even if Harris was taking a 10-year view when he co-founded Hi-Rez, he was only seeing far enough for the company to start turning the corner from investment to profit.Both Smite and Paladins are growing every month, but Harris believes the new game will soon top its predecessor.

NaturalMotion founder Torsten Reil leaves Zynga

NaturalMotion founder Torsten Reil leaves Zynga The founder and head of Zynga's NaturalMotion division has left the company.It was acquired by Zynga for $527m in 2014 to help the firm expand beyond the casual market.

ZeniMax trademark forces indie to rename Prey for the Gods

ZeniMax trademark forces indie to rename Prey for the Gods Independent developer No Matter Studios has chosen to alter its current project after Bethesda parent ZeniMax opposed the team's attempt to trademark the name of its game.The three-strong team is currently working on a survival adventure game previously titled Prey for the Gods, but this has since been renamed to Praey for the Gods to avoid a clash with Bethesda's upcoming sci-fi shooter Prey.

Need For Speed creative director joins Amazon Game Studios

Need For Speed creative director joins Amazon Game Studios biz can reveal that Sullivan has left his position as creative director at Ghost Games, the EA-owned studio behind the most recent entries in the Need For Speed series, to take up the same role at Amazon.Since the latter studio's games were published by EA, Sullivan has essentially spent two decades working for the publisher but told GamesIndustry.

Can big companies produce real innovation?

Can big companies produce real innovation? It's the problem of innovation; specifically, the question of how to make innovation work in the context of a large corporation.As a result, we see a structure in which innovation happens at small start-ups, which large companies tap into through acquisitions.

Steam Gifting changes hits code resellers

Steam Gifting changes hits code resellers Valve has made a number of changes to its Steam Gifting system, which may help in the crack down on key resellers.Consumers can still gift items from one region to another, but if there is a significant price difference between regions then gifting will not be available.

Amazon Lumberyard: One Year On

Amazon Lumberyard: One Year On Already a competitive sector led by Unreal and Unity, the advent of Amazon's Lumberyard toolset stemmed from a licensing deal with Crytek, essentially reshaping the firm's powerful CryEngine in its own image.But he assures us that plenty of developers are now building games with Lumberyard - they're just not ready to announce them yet.