search slide
search slide
pages bottom
Currently Browsing: Results for Tag "choice"

I prefer the brownies

I prefer the brownies After you've been lifting for 2 months 14 hrs ago/co/mrade asks a question 16 hrs agoand they don't stop coming 21 hrs agodank got comp season 7 numbero 4 13 hrs agoCharlottesville Becomes /tv/ 17 hrs agoAnyone Still Play Pokemon Go?22 hrs ago

/fit/izen goes on Tinder

/fit/izen goes on Tinder Prepare for the solar eclipse 2 mns agoAnons discuss Eric Clanton aka the bike lock guy 8 mns agoRobot loses wizard status 14 mns agoMagic Item Cards by R-N-W 18 mns agoHow mousesama wins thumb wars 34 mns agoTime to d-d-d-d-d-d-d-d-d-d-d-d-d-duel 39 mns agoTerrorists Destroy Monument in Baltimore 45 mns agoLooking directly at the eclipse today 59 mns ago

Feargus Urquhart on What Makes a Good Video Game Choice

Feargus Urquhart on What Makes a Good Video Game Choice VG247 has spoken to Obsidian Entertainment's CEO Feargus Urquhart about an important aspect of many RPGs – choice and consequence.The resulting interview offers a nice insight into Obsidian's design philosophies, particularly when it comes to looking past the basic concepts of good and evil, being mindful of making every choice “hard” for the players, and offering satisfying rewards that shouldn't necessarily come in the form of currency or XP points.