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Currently Browsing: Results for Tag "CIG"

Star Citizen single-player delayed indefinitely

Star Citizen single-player delayed indefinitely Cloud Imperium Games, makers of the sprawling, controversial, and long-delayed space simulator/FPS shooter/single-player space combat title known as Star Citizen, announced the game’s single-player campaign, Squadron 42, will be delayed indefinitely.This slide is courtesy of Kotaku UK, which recently did a huge write-up on what happened to Star Marine, the FPS segment of Star Citizen, as well as an overview of Star Citizen as a whole.

Star Citizen developer Chris Roberts clarifies engine change to Amazon's Lumberyard won't delay the game

Star Citizen developer Chris Roberts clarifies engine change to Amazon's Lumberyard won't delay the game On December 23, Star Citizen announced its 2.6 Alpha, with Star Marine (the FPS counterpart to Squadron 42, Star Citizen’s space-combat storyline), updates to Arena Commander, and a variety of other improvements and tweaks.

Star Citizen will use Vulkan, not DirectX 12, DX11 to be phased out

Star Citizen will use Vulkan, not DirectX 12, DX11 to be phased out Instead of using Microsoft’s DX12, Star Citizen will use Vulkan, with DirectX 11 support also being phased out.As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn’t effect [sic] any of our backers.