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Syndrome: Haven't We Been Here Before? A Review (The Gamer's Lounge)

All my life, I've wanted nothing more than a proper successor to System
Shock 2. Bioshock was always way too easy, even on the hardest setting. 
Dead Space relied on jump scares and didn't create the necessary level of
existential dread. Hell, even Amnesia was just Myst on a very bad drug
trip. There hasn't been a game that blends claustrophobia, outright horror,
desperate combat, and the feeling that something is terribly, terribly
wrong in the same way as Looking Glass Games' classic first person
horror/RPG/Adventure. When I saw Syndrome, though, I had hope. The
claustrophobic corridors, non-working lights, and twisted imagery made me
think of my old standby for any list of horror games. I had a lot of hope.

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