Battles in the demo can be largely avoided, and equipment was quite sparse, making it feel more visual novel-y at times, which gave rise to questions about what the core gameplay element was supposed to be between exploration or combat based gameplay. While there are plenty of options, I worry about whether En House will be able to keep up with the precedent they have given themselves, and not having the choices turn into arbitrary decisions by the end. Personally, I would love to see them implement a run function, at least in towns. New game plus options to keep track of your previous decisions and the impacts they have would also be nice to see in the future installment. I personally look forward to seeing where En House Studios plans on taking Glitched, and I hope I have the chance to review it when the full release becomes available.