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Are gamers paying to keep content free?

Whether you love them or loath them it’s easy to see that micro-transactions are becoming more present in full priced games. There has been a recent spate over the last few years of full priced games also including the option to pay real money for in-game content. This content isn’t always in the form of skins or DLC but is instead a way to speed up the usual routine of playing the game over a few hours to unlock content. While the content that is gained from this can still be unlocked through normal progression, or through luck in random drops, this way of paying instead of playing could be a detriment to the games industry.

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