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No Truce With the Furies Announced, Isometric RPG Focused on Dialogue and Replayability

Have you ever considered playing an RPG where you're put in the shoes of a total failure in a world steeped in magical realism? I wasn't familiar with indie studio Fortress Occident, which makes sense given they have just announced their debut title, No Truce With the Furies, an isometric RPG that focuses on choices and consequences and aims for a very literary and artistic presentation. The game is slated for a release this year on PC and won't be crowdfunded, something that the developers are evidently proud of, given that it's even mentioned in the FAQ.

On their own development blog, they boast several interesting ideas and technical achievements, from their own pre-rendered backgrounds with a unique lighting technology, to a system that allows the players to reflect on what the character perceives with the senses, to a combat system that takes place entirely in dialogue, which reminds me of Torment: Tides of Numenera's crisis system. The team is attempting a lot, and I'm certainly hoping that it pays off and that they aren't biting more than they can chew:

If nothing else, it's clear that they also have a cheeky sense of humor:

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