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Tyranny Developer Diary #1: The Vision of Tyranny

For the first developer diary blog post for Tyranny, Obsidian game director Brian Heins penned a write-up on the game's core vision. Making the player feel important from the very beginning and making the "evil" decisions more nuanced was a priority for this game, according to the developer, especially given the fact it focuses on choices and consequences:

Considering how many interviews have discussed the premise of the game, I'm personally more interested in the next developer diary, which will apparently focus on the game's basic gameplay systems.

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